About the artist
Emilio José was born in La Linea de la Concepcion in 1981, near the British colony of Gibraltar in southern Spain.
Since his first personal computer he's always been clear about what he wanted to learn about: 3d animation and modelling. Being mostly self taught on this matter, he learned the traits of the profession by releasing successful custom meshes for Neverwinter Nights (Daggerdale swamp add-on) and by helping out at some other freelance projects, as 2d portrait producer as well.
After finishing Fine Arts Degree he started working for MkUltra Studio, mainly for comic and illustrations, to become later on part of the extinct Bravo Games Studio back in 2009, publishing games like Touch Racing Nitro for IOS, Android, Psp and Ps3 or Dreamworks' Kung-Fu Panda: Be The Master for IOS and Android.
Today he still works as videogame artist, sculpting miniatures on his free time and learning in every project, so one day he can work as character artist exclusively.
Since his first personal computer he's always been clear about what he wanted to learn about: 3d animation and modelling. Being mostly self taught on this matter, he learned the traits of the profession by releasing successful custom meshes for Neverwinter Nights (Daggerdale swamp add-on) and by helping out at some other freelance projects, as 2d portrait producer as well.
After finishing Fine Arts Degree he started working for MkUltra Studio, mainly for comic and illustrations, to become later on part of the extinct Bravo Games Studio back in 2009, publishing games like Touch Racing Nitro for IOS, Android, Psp and Ps3 or Dreamworks' Kung-Fu Panda: Be The Master for IOS and Android.
Today he still works as videogame artist, sculpting miniatures on his free time and learning in every project, so one day he can work as character artist exclusively.